Unlit Surface (RealityKit)
A surface shader that defines properties for a RealityKit Unlit material.
Parameter Types
Parameter descriptions
ColorThe base color of the surface.
OpacityThe level of opaqueness of the surface. If the value of this parameter is
1.0, the surface is fully opaque. If the value is less than1.0, the surface appears translucent. If the value is0, the surface is completely transparent. The default value is1.0.Opacity ThresholdThe threshold for whether the node renders a portion of the surface based on its opacity level. A value of
0.0means that no additional masking occurs. If the value is greater than0.0, the node renders only areas of the surface with anOpacityvalue greater than the value of this parameter. This parameter can be turned on or off. The default value is0.0.Apply Post Process Tone MapA Boolean value that tells the node whether to apply the post process tone map.
Has Premultiplied AlphaA Boolean value that tells the node if it has a premultiplied alpha.
Discussion
The Unlit Surface node produces a custom surface based on its input parameters. Connect the output of the Unlit Surface node connect to the Custom Surface output of your material.
See Also
Nodes
PBR Surface (RealityKit)Occlusion Surface (RealityKit)Shadow Receiving Occlusion Surface (RealityKit)View Direction (RealityKit)Camera Position (RealityKit)Geometry Modifier Model To World (RealityKit)Geometry Modifier World To Model (RealityKit)Geometry Modifier Normal To World (RealityKit)Geometry Modifier Model To View (RealityKit)Geometry Modifier View To Projection (RealityKit)Geometry Modifier Projection To View (RealityKit)Geometry Modifier Vertex ID (RealityKit)Surface Model To World (RealityKit)Surface Model To View (RealityKit)Surface World To View (RealityKit)