Contents

Unlit Surface (RealityKit)

A surface shader that defines properties for a RealityKit Unlit material.

Parameter Types

Parameter descriptions

Color

The base color of the surface.

Opacity

The level of opaqueness of the surface. If the value of this parameter is 1.0, the surface is fully opaque. If the value is less than 1.0, the surface appears translucent. If the value is 0, the surface is completely transparent. The default value is 1.0.

Opacity Threshold

The threshold for whether the node renders a portion of the surface based on its opacity level. A value of 0.0 means that no additional masking occurs. If the value is greater than 0.0, the node renders only areas of the surface with an Opacity value greater than the value of this parameter. This parameter can be turned on or off. The default value is 0.0.

Apply Post Process Tone Map

A Boolean value that tells the node whether to apply the post process tone map.

Has Premultiplied Alpha

A Boolean value that tells the node if it has a premultiplied alpha.

Discussion

The Unlit Surface node produces a custom surface based on its input parameters. Connect the output of the Unlit Surface node connect to the Custom Surface output of your material.

See Also

Nodes