Contents

init(eye:target:up:)

Creates a rotation structure that’s the look-at direction from a position to a target.

Declaration

init(eye: Point3D, target: Point3D, up: Vector3D = Vector3D(x: 0, y: 1, z: 0))

Parameters

  • eye:

    The eye position.

  • target:

    The target position.

  • up:

    The up direction.

See Also

Deprecated symbols