Contents

particleColorBlendFactor

The average starting value for the color blend factor.

Declaration

var particleColorBlendFactor: CGFloat { get set }

Discussion

The default value is 0.0, which means that the texture is used as is, ignoring the particle’s color. Otherwise, the texture is blended with the color. The maximum value is 1.0, which means the particle renders with a full-tint color.

See Also

Controlling How the Texture is Blended with Particle Color