Contents

fieldBitMask

A mask that defines which categories of physics fields can exert forces on this physics body.

Declaration

var fieldBitMask: UInt32 { get set }

Discussion

When a physics body is inside the region of an SKFieldNode object, that field node’s categoryBitMask property is compared to this physics body’s fieldBitMask property by performing a logical AND operation. If the result is a nonzero value, the field node’s effect is applied to the physics body.

The default value is 0xFFFFFFFF (all bits set).

See Also

Interacting with Physics Fields