init(edgeFrom:to:)
Creates an edge between two points.
Declaration
init(edgeFrom p1: CGPoint, to p2: CGPoint)Parameters
- p1:
The starting point for the edge, relative to the owning node’s origin.
- p2:
The ending point for the edge, relative to the owning node’s origin.
Mentioned in
Return Value
A new edge-based physics body.
Discussion
An edge has no volume or mass and is always treated as if the isDynamic property is equal to false. Edges may only collide with volume-based physics bodies.