init(fileNamed:)
Creates a new shader object by loading the source for a fragment shader from a file stored in the app’s bundle.
Declaration
convenience init(fileNamed name: String)Parameters
- name:
The name of the fragment shader to load. The file must be present in your app bundle with the same name and a
.fshfile extension.
Return Value
A newly initialized shader object whose initial source is loaded from the shader file.