Contents

init(source:uniforms:)

Initializes a new shader object using the specified source and uniform data.

Declaration

init(source: String, uniforms: [SKUniform])

Parameters

  • source:

    A string that holds the initial source for the shader.

  • uniforms:

    A list of uniforms to add to the shader object.

Return Value

An initialized shader object.

See Also

Creating a Shader