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lightingBitMask

A mask that defines how this sprite is lit by light nodes in the scene.

Declaration

var lightingBitMask: UInt32 { get set }

Mentioned in

Discussion

To determine whether this sprite is lit by a light node, the sprite’s lightingBitMask property is tested against the light’s categoryBitMask property by performing a logical AND operation. If the comparison results in a nonzero value, the sprite is lit by this light.

The default value is 0x00000000 (all bits cleared).

See Also

Lighting a Sprite