Contents

fill(with:)

When creating a tile map node programmatically, this function performs a fill operation with the specified tile group.

Declaration

func fill(with tileGroup: SKTileGroup?)

Parameters

  • tileGroup:

    The tile group that will be used to fill the map.

Mentioned in

Discussion

This function is for use when you’re creating a tile map programmatically, versus creating it ahead of time with the scene editor.

See Also

Defining a Tile Map’s Contents