setTileGroup(_:andTileDefinition:forColumn:row:)
Set the tile group and tile definition at the specified tile index.
Declaration
func setTileGroup(_ tileGroup: SKTileGroup, andTileDefinition tileDefinition: SKTileDefinition, forColumn column: Int, row: Int)Parameters
- tileGroup:
The tile group to place in the map.
- tileDefinition:
The tile definition to place in the map.
- column:
The column index of the tile.
- row:
The row index of the tile.
Discussion
This function is for use when you’re creating a tile map programmatically, versus creating it ahead of time with the scene editor.
When enableAutomapping is set to true, the surrounding tiles of a painted area will be controlled by the tile group, too. When automapping is disabled, just the tile definition will be placed without modify any of the neighboring tiles.