float3(_:_:_:)
Returns an argument value representing the MSL value float3(x, y, z).
Declaration
static func float3<T>(_ x: T, _ y: T, _ z: T) -> Shader.Argument where T : BinaryFloatingPointReturns an argument value representing the MSL value float3(x, y, z).
static func float3<T>(_ x: T, _ y: T, _ z: T) -> Shader.Argument where T : BinaryFloatingPoint