float4(_:_:_:_:)
Returns an argument value representing the MSL value float4(x, y, z, w).
Declaration
static func float4<T>(_ x: T, _ y: T, _ z: T, _ w: T) -> Shader.Argument where T : BinaryFloatingPointReturns an argument value representing the MSL value float4(x, y, z, w).
static func float4<T>(_ x: T, _ y: T, _ z: T, _ w: T) -> Shader.Argument where T : BinaryFloatingPoint