rotation3DEffect(_:anchor:)
Rotates the view’s content by the specified 3D rotation value.
Declaration
nonisolated func rotation3DEffect(_ rotation: Rotation3D, anchor: UnitPoint3D = .center) -> some View
Parameters
- rotation:
A rotation to apply to the view’s content.
- anchor:
The unit point within the view about which to perform the rotation. The default value is Center.
Return Value
A view with rotated content.
Discussion
This modifier rotates the view’s content without changing the view’s frame. The following code displays a 3D model with a rotation of 45° about the y-axis using the default anchor point at the center of the view:
Model3D(named: "robot")
.rotation3DEffect(Rotation3D(angle: .degrees(45), axis: .y))During an animation, this modifier uses spherical linear interpolation, which produces more natural animations, but doesn’t support rotations over 360 degrees. To specify angles over 360 degrees, consider using View/rotation3DEffect(_:axis:anchor:)-4enag.
See Also
Scaling, rotating, or transforming a view
scaledToFill()scaledToFit()scaleEffect(_:anchor:)scaleEffect(_:anchor:)scaleEffect(x:y:anchor:)scaleEffect(x:y:z:anchor:)aspectRatio(_:contentMode:)rotationEffect(_:anchor:)rotation3DEffect(_:axis:anchor:anchorZ:perspective:)perspectiveRotationEffect(_:axis:anchor:anchorZ:perspective:)rotation3DEffect(_:axis:anchor:)transformEffect(_:)transform3DEffect(_:)projectionEffect(_:)ProjectionTransform