UIScene
An object that represents one instance of your app’s user interface.
Declaration
@MainActor class UISceneOverview
UIKit creates a scene object for each instance of your app’s UI that the user or your app requests. Typically, UIKit creates a UIWindowScene object instead of a UIScene object, but you use the methods and properties of this class to access information about a scene.
Every scene object has an associated delegate object, an object that adopts the UISceneDelegate protocol. When the state of the scene changes, the scene object notifies its delegate object and posts appropriate notifications to registered observer objects. Use the delegate object and notifications to respond to changes in the state of the scene. For example, use it to determine when your scene moves to the background.
You don’t create scene objects directly. You can programmatically ask UIKit to create a scene object for your app by calling the requestSceneSessionActivation(_:userActivity:options:errorHandler:) method of UIApplication. UIKit also creates scenes in response to user interactions. When configuring your app’s scene support, specify UIWindowScene objects instead of UIScene objects.
Topics
Creating a scene object
Managing the life cycle of a scene
Getting the scene attributes
Specifying the scene’s activation conditions
Specifying the scene’s destruction conditions
Responding to life cycle notifications
willConnectNotificationdidDisconnectNotificationwillEnterForegroundNotificationdidActivateNotificationwillDeactivateNotificationdidEnterBackgroundNotification
Working with system protection manager
Getting the scene’s session
Opening URLs
Supporting state restoration
Getting the pointer lock state
Constants
Structures
UIScene.DestructionConditionUIScene.DidActivateMessageUIScene.DidEnterBackgroundMessageUIScene.SystemProtectionDidChangeMessageUIScene.WillConnectMessageUIScene.WillDeactivateMessageUIScene.WillEnterForegroundMessage