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front

A vector that’s perpendicular to, and points outward from, the object’s face.

Overview

From the value of this property, the runtime calculates how much to spin the target object about the upVector. This property is in local space, and so it’s relative to the target object’s coordinate space. The default value faces positively in the x-direction.

Declaration

uniform vector3d front = (1.0, 0.0, 0.0)

See Also

Properties