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upVector

A vector around which the runtime rotates the object.

Overview

This property defines the axis around which the runtime rotates the target to create the effect of a prim looking at the user. Normally, an asset defines this value to match the stage’s upAxis. The default value points positively in the y-direction.

Declaration

uniform vector3d upVector = (0.0, 1.0, 0.0)

See Also

Properties