Contents

criticalSoundNamed(_:)

Creates a custom sound object for critical alerts.

Declaration

class func criticalSoundNamed(_ name: UNNotificationSoundName) -> Self

Parameters

  • name:

    The name of the sound file to play. This file must be located in the current executable’s main bundle or in the Library/Sounds directory of the current app container directory. If files exist at both locations, the system uses the file from the Library/Sounds directory. This parameter must not be nil.

Return Value

A sound object representing a custom critical alert sound.

Discussion

Critical alerts ignore the mute switch and Do Not Disturb. They require a special entitlement issued by Apple.

See Also

Getting Critical Sounds