criticalSoundNamed(_:withAudioVolume:)
Creates a custom sound object for critical alerts with the volume you specify.
Declaration
class func criticalSoundNamed(_ name: UNNotificationSoundName, withAudioVolume volume: Float) -> SelfParameters
- name:
The name of the sound file to play. This file must be located in the current executable’s main bundle or in the
Library/Soundsdirectory of the current app container directory. If files exist at both locations, the system uses the file from theLibrary/Soundsdirectory. This parameter must not benil. - volume:
The volume must be a value between 0.0 and 1.0.
Return Value
A sound object representing a custom critical alert sound at the specified volume.
Discussion
Critical alerts ignore the mute switch and Do Not Disturb. They require a special entitlement issued by Apple.