Contents

texture(from:)

Renders the contents of a node tree and returns the rendered image as a SpriteKit texture.

Declaration

func texture(from node: SKNode) -> SKTexture?

Parameters

  • node:

    A node object representing the root node of the tree to be render to the texture.

Return Value

A SpriteKit texture that holds the rendered image.

Discussion

The node being rendered does not need to appear in the interface’s presented scene. The new texture is created with a size equal to the rectangle returned by the node’s calculateAccumulatedFrame() method. If the node is not a scene node, it is rendered with a clear background color ([SKColor clearColor]).

See Also

Snapshotting Nodes to a Texture