setTransform
Sets the transformation matrix.
Declaration
void setTransform(
unrestricted float m11,
unrestricted float m12,
unrestricted float m21,
unrestricted float m22,
unrestricted float dx,
unrestricted float dy
);Parameters
- m11:
Column 1 row 1 matrix value (a).
- m12:
Column 1 row 2 matrix value (b).
- m21:
Column 2 row 1 matrix value (c).
- m22:
Column 2 row 2 matrix value (d).
- dx:
X scalar value (e).
- dy:
Y scalar value (f).
Discussion
Replaces the current transformation matrix with the matrix shown in Figure 1. Each point in the canvas coordinate system is multiplied by the transformation matrix.
[Image]