NSOpenGLContext.Parameter.mpSwapsInFlight
The number of frames that the multithreaded OpenGL engine can process before stalling.
Declaration
case mpSwapsInFlightSee Also
Parameters
NSOpenGLContext.Parameter.swapIntervalNSOpenGLContext.Parameter.surfaceOrderNSOpenGLContext.Parameter.surfaceOpacityNSOpenGLContext.Parameter.surfaceBackingSizeNSOpenGLContext.Parameter.reclaimResourcesNSOpenGLContext.Parameter.currentRendererIDNSOpenGLContext.Parameter.gpuVertexProcessingNSOpenGLContext.Parameter.gpuFragmentProcessingNSOpenGLContext.Parameter.hasDrawableNSOpenGLContext.Parameter.swapRectangleNSOpenGLContext.Parameter.swapRectangleEnableNSOpenGLContext.Parameter.rasterizationEnableNSOpenGLContext.Parameter.stateValidationNSOpenGLContext.Parameter.surfaceSurfaceVolatile