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AVAudio3DMixingRenderingAlgorithm.stereoPassThrough

An algorithm to use when the source data doesn’t need localization.

Declaration

case stereoPassThrough

Discussion

This takes mono and stereo input and passes it to channels 1 and 2 without localization. If the input and output AudioChannelLayout differ, mixing happens according to the kAudioFormatProperty_MatrixMixMap property of the layouts.

See Also

Rendering Algorithms