AVAudio3DMixingRenderingAlgorithm.stereoPassThrough
An algorithm to use when the source data doesn’t need localization.
Declaration
case stereoPassThroughDiscussion
This takes mono and stereo input and passes it to channels 1 and 2 without localization. If the input and output AudioChannelLayout differ, mixing happens according to the kAudioFormatProperty_MatrixMixMap property of the layouts.