removeConnections(to:bidirectional:)
Removes the connections from this node to the specified nodes.
Declaration
func removeConnections(to nodes: [GKGraphNode], bidirectional: Bool)Parameters
Discussion
In GameplayKit, the connections between nodes in a graph are directional. For example, if the connectedNodes list of Node A contains Node B, then a traveler on the graph can move directly from Node A to Node B. For the reverse to also be true, the connectedNodes list of Node B must contain Node A. When calling this method to remove a connection from one node to another, use the bidirectional parameter to choose whether to automatically remove the reverse connection as well.