Contents

constantAttenuation

A constant factor applied to the attenuation of a point light or spotlight.

Declaration

var constantAttenuation: GLfloat { get set }

Discussion

The distance attenuation factor is calculated as 1.0 / (k0 + k1 * d + k2 * d * d), where d represents the distance from the light to the point being lit. The constantAttenuation property is represented in this calculation as k0. The default value is 1.0.

See Also

Configuring Lighting Attenuation