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linearAttenuation

A linear factor applied to the attenuation of a point light or spotlight.

Declaration

var linearAttenuation: GLfloat { get set }

Discussion

The distance attenuation factor is calculated as 1.0 / (k0 + k1 * d + k2 * d * d), where d represents the distance from the light to the point being lit. The linearAttenuation property is represented in this calculation as k1. The default value is 0.0.

See Also

Configuring Lighting Attenuation