GLKMatrix3Make(_:_:_:_:_:_:_:_:_:)
Returns a 3x3 matrix created from individual component values.
Declaration
func GLKMatrix3Make(_ m00: Float, _ m01: Float, _ m02: Float, _ m10: Float, _ m11: Float, _ m12: Float, _ m20: Float, _ m21: Float, _ m22: Float) -> GLKMatrix3Parameters
- m00:
The value for position [0,0] in the returned matrix.
- m01:
The value for position [0,1] in the returned matrix.
- m02:
The value for position [0,2] in the returned matrix.
- m10:
The value for position [1,0] in the returned matrix.
- m11:
The value for position [1,1] in the returned matrix.
- m12:
The value for position [1,2] in the returned matrix.
- m20:
The value for position [2,0] in the returned matrix.
- m21:
The value for position [2,1] in the returned matrix.
- m22:
The value for position [2,2] in the returned matrix.
Return Value
A new matrix.
See Also
Creating Matrices
GLKMatrix3MakeAndTranspose(_:_:_:_:_:_:_:_:_:)GLKMatrix3MakeWithArray(_:)GLKMatrix3MakeWithArrayAndTranspose(_:)GLKMatrix3MakeWithColumns(_:_:_:)GLKMatrix3MakeWithRows(_:_:_:)GLKMatrix3MakeRotation(_:_:_:_:)GLKMatrix3MakeXRotation(_:)GLKMatrix3MakeYRotation(_:)GLKMatrix3MakeZRotation(_:)GLKMatrix3MakeWithQuaternion(_:)GLKMatrix3MakeScale(_:_:_:)