GLKMatrix3MakeWithQuaternion(_:)
Returns a 3x3 matrix that performs a rotation based on a quaternion.
Declaration
func GLKMatrix3MakeWithQuaternion(_ quaternion: GLKQuaternion) -> GLKMatrix3Parameters
- quaternion:
The quaternion.
Return Value
A new matrix that provides an equivalent rotation to that stored in the quaternion.
See Also
Creating Matrices
GLKMatrix3Make(_:_:_:_:_:_:_:_:_:)GLKMatrix3MakeAndTranspose(_:_:_:_:_:_:_:_:_:)GLKMatrix3MakeWithArray(_:)GLKMatrix3MakeWithArrayAndTranspose(_:)GLKMatrix3MakeWithColumns(_:_:_:)GLKMatrix3MakeWithRows(_:_:_:)GLKMatrix3MakeRotation(_:_:_:_:)GLKMatrix3MakeXRotation(_:)GLKMatrix3MakeYRotation(_:)GLKMatrix3MakeZRotation(_:)GLKMatrix3MakeScale(_:_:_:)