GLKMatrix4MakeFrustum(_:_:_:_:_:_:)
Returns a 4x4 perspective projection matrix.
Declaration
func GLKMatrix4MakeFrustum(_ left: Float, _ right: Float, _ bottom: Float, _ top: Float, _ nearZ: Float, _ farZ: Float) -> GLKMatrix4Parameters
- left:
The left clipping plane.
- right:
The right clipping plane.
- bottom:
The bottom clipping plane.
- top:
The top clipping plane.
- nearZ:
The near clipping distance. Must be positive.
- farZ:
The far clipping distance. Must be positive and greater than the near distance.
Return Value
A projection matrix.
Discussion
This function creates the same orthographic projection matrix previously provided in OpenGL ES 1.1 by the glFrustum function.
See Also
Creating Matrices
GLKMatrix4Make(_:_:_:_:_:_:_:_:_:_:_:_:_:_:_:_:)GLKMatrix4MakeAndTranspose(_:_:_:_:_:_:_:_:_:_:_:_:_:_:_:_:)GLKMatrix4MakeWithArray(_:)GLKMatrix4MakeWithArrayAndTranspose(_:)GLKMatrix4MakeWithColumns(_:_:_:_:)GLKMatrix4MakeWithRows(_:_:_:_:)GLKMatrix4MakeRotation(_:_:_:_:)GLKMatrix4MakeXRotation(_:)GLKMatrix4MakeYRotation(_:)GLKMatrix4MakeZRotation(_:)GLKMatrix4MakeWithQuaternion(_:)GLKMatrix4MakeScale(_:_:_:)GLKMatrix4MakeTranslation(_:_:_:)GLKMatrix4MakeLookAt(_:_:_:_:_:_:_:_:_:)GLKMatrix4MakeOrtho(_:_:_:_:_:_:)