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GLKMatrix4MakeWithQuaternion(_:)

Returns a 4x4 matrix that performs a rotation based on a quaternion.

Declaration

func GLKMatrix4MakeWithQuaternion(_ quaternion: GLKQuaternion) -> GLKMatrix4

Parameters

  • quaternion:

    The quaternion.

Return Value

A new matrix that provides an equivalent rotation to that stored in the quaternion.

See Also

Creating Matrices