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GLKMatrix4MakePerspective(_:_:_:_:)

Returns a 4x4 perspective projection matrix.

Declaration

func GLKMatrix4MakePerspective(_ fovyRadians: Float, _ aspect: Float, _ nearZ: Float, _ farZ: Float) -> GLKMatrix4

Parameters

  • fovyRadians:

    The angle of the vertical viewing area.

  • aspect:

    The ratio between the horizontal and the vertical viewing area.

  • nearZ:

    The near clipping distance. Must be positive.

  • farZ:

    The far clipping distance. Must be positive and greater than the near distance.

Return Value

A new projection matrix.

See Also

Creating Matrices