GLKQuaternionRotateVector3(_:_:)
Returns a new vector that is calculated by applying a quaternion rotation to a vector.
Declaration
func GLKQuaternionRotateVector3(_ quaternion: GLKQuaternion, _ vector: GLKVector3) -> GLKVector3Parameters
- quaternion:
A quaternion.
- vector:
A source vector.
Return Value
A new vector.