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GLKQuaternionRotateVector4(_:_:)

Returns a new vector calculated by applying a quaternion rotation to a vector.

Declaration

func GLKQuaternionRotateVector4(_ quaternion: GLKQuaternion, _ vector: GLKVector4) -> GLKVector4

Parameters

  • quaternion:

    A quaternion.

  • vector:

    A source vector.

Return Value

A new vector.

See Also

Applying Quaternions to Vectors