GLKQuaternionRotateVector3Array(_:_:_:)
Applies a quaternion rotation to an array of vectors.
Declaration
func GLKQuaternionRotateVector3Array(_ quaternion: GLKQuaternion, _ vectors: UnsafeMutablePointer<GLKVector3>, _ vectorCount: Int)Parameters
- quaternion:
A quaternion.
- vectors:
On entry, an array of input vectors. On return, an array of output vectors.
- vectorCount:
The number of vectors in the array.