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GLKQuaternionRotateVector3Array(_:_:_:)

Applies a quaternion rotation to an array of vectors.

Declaration

func GLKQuaternionRotateVector3Array(_ quaternion: GLKQuaternion, _ vectors: UnsafeMutablePointer<GLKVector3>, _ vectorCount: Int)

Parameters

  • quaternion:

    A quaternion.

  • vectors:

    On entry, an array of input vectors. On return, an array of output vectors.

  • vectorCount:

    The number of vectors in the array.

See Also

Applying Quaternions to Vectors