lock
Acquires a recursive lock owned by the interface.
Declaration
virtual void lock(
void );Overview
A recursive lock is allocated and initialized in init(). This lock is otherwise not used by the IONetworkInterface class. This method call acquires the lock and must be balanced with an unlock().
See Also
Miscellaneous
addNetworkDataattachToDataLinkLayerclearInputQueuecontrollerDidChangePowerStatecontrollerDidOpencontrollerWillChangePowerStatecontrollerWillClosedebuggerRegistereddetachFromDataLinkLayerfeedPacketInputTapfeedPacketOutputTapflushInputQueuefreegetControllergetExtraFlagsgetFlagsgetIfnetgetInterfaceStategetInterfaceTypegetMaxTransferUnitgetMediaAddressLengthgetMediaHeaderLengthgetNamePrefixgetNetworkData(const char *)getNetworkData(const OSSymbol *)getUnitNumberhandleClientClosehandleClientOpeninitinitIfnetParamsinputEventinputPacketisPrimaryInterfaceisRegisteredperformCommandpowerStateDidChangeTopowerStateWillChangeToregisterOutputHandlerremoveNetworkData(const char *)removeNetworkData(const OSSymbol *)setFlagssetInterfaceStatesetInterfaceTypesetMaxTransferUnitsetMediaAddressLengthsetMediaHeaderLengthsetUnitNumberunlock