unlock
Releases the recursive lock owned by the interface.
Declaration
virtual void unlock(
void );Overview
A recursive lock is allocated and initialized in init(). This lock is otherwise not used by the IONetworkInterface class. This method call releases the lock to balance a prior lock().
See Also
Miscellaneous
addNetworkDataattachToDataLinkLayerclearInputQueuecontrollerDidChangePowerStatecontrollerDidOpencontrollerWillChangePowerStatecontrollerWillClosedebuggerRegistereddetachFromDataLinkLayerfeedPacketInputTapfeedPacketOutputTapflushInputQueuefreegetControllergetExtraFlagsgetFlagsgetIfnetgetInterfaceStategetInterfaceTypegetMaxTransferUnitgetMediaAddressLengthgetMediaHeaderLengthgetNamePrefixgetNetworkData(const char *)getNetworkData(const OSSymbol *)getUnitNumberhandleClientClosehandleClientOpeninitinitIfnetParamsinputEventinputPacketisPrimaryInterfaceisRegisteredlockperformCommandpowerStateDidChangeTopowerStateWillChangeToregisterOutputHandlerremoveNetworkData(const char *)removeNetworkData(const OSSymbol *)setFlagssetInterfaceStatesetInterfaceTypesetMaxTransferUnitsetMediaAddressLengthsetMediaHeaderLengthsetUnitNumber