Contents

init(position:bounds:interactionModes:scope:)

Creates a new, empty map with the initial camera position, bounds, interaction modes, and scope you provide.

Declaration

@MainActor @preconcurrency init(position: Binding<MapCameraPosition>, bounds: MapCameraBounds? = nil, interactionModes: MapInteractionModes = .all, scope: Namespace.ID? = nil) where Content == MapContentView<Never, EmptyMapContent>

Parameters

See Also

Creating a map