Contents

init(position:bounds:interactionModes:scope:content:)

Creates a new map with the initial camera position, bounds, interaction modes, scope, and content you provide.

Declaration

@MainActor @preconcurrency init<C>(position: Binding<MapCameraPosition>, bounds: MapCameraBounds? = nil, interactionModes: MapInteractionModes = .all, scope: Namespace.ID? = nil, @MapContentBuilder content: () -> C) where Content == MapContentView<Never, C>, C : MapContent

Parameters

See Also

Creating a map