Contents

Fragment shader resource preparation commands

Assign resources to fragment shaders, including buffers, textures, acceleration structures, sampler states, and function tables.

Overview

Fragment shaders share argument tables for each resource type, such as buffers, textures, and sampler states. Each shader type has its own argument tables, separate from fragment shaders and other shader types.

Topics

Assigning buffers

Assigning textures

Assigning sampler states

Assigning acceleration structures

Assigning visible function tables

Assigning intersection function tables

See Also

Resource preparation commands