Contents

Mesh and object shader resource preparation commands

Assign resources to mesh and object shaders, including buffers, textures, acceleration structures, sampler states, and function tables.

Overview

Mesh shaders share argument tables for each resource type, such as buffers, textures, and sampler states. Object shaders share their own separate argument tables, distinct from mesh shaders and other shader types.

Topics

Assigning buffers for object shaders

Assigning textures for object shaders

Assigning sampler states for object shaders

Assigning buffers for mesh shaders

Assigning textures for mesh shaders

Assigning sampler states for mesh shaders

See Also

Resource preparation commands