Tile shaders resource preparation commands
Assign resources to tile shaders, including buffers, textures, acceleration structures, sampler states, and function tables.
Overview
Tile shaders share argument tables for each resource type, such as buffers, textures, and sampler states. Each shader type has its own argument tables, separate from tile shaders and other shader types.
Topics
Assigning buffers
setTileBuffer(_:offset:index:)setTileBuffers(_:offsets:range:)setTileBytes(_:length:index:)setTileBufferOffset(_:index:)
Assigning textures
Assigning sampler states
setTileSamplerState(_:index:)setTileSamplerState(_:lodMinClamp:lodMaxClamp:index:)setTileSamplerStates(_:range:)setTileSamplerStates(_:lodMinClamps:lodMaxClamps:range:)