Contents

Tile shaders resource preparation commands

Assign resources to tile shaders, including buffers, textures, acceleration structures, sampler states, and function tables.

Overview

Tile shaders share argument tables for each resource type, such as buffers, textures, and sampler states. Each shader type has its own argument tables, separate from tile shaders and other shader types.

Topics

Assigning buffers

Assigning textures

Assigning sampler states

Assigning acceleration structures

Assigning visible function tables

Assigning intersection function tables

See Also

Resource preparation commands