Contents

supportsTextureSampleCount(_:)

Returns a Boolean value that indicates whether the GPU can sample a texture with a specific number of sample points.

Declaration

func supportsTextureSampleCount(_ sampleCount: Int) -> Bool

Parameters

  • sampleCount:

    The number of points a GPU can sample from a texture.

Mentioned in

Discussion

The number of points the GPU can sample a texture varies by device:

Sample count

Devices

1

All devices

2

All iOS devices [Image] All tvOS devices [Image] Some macOS devices

4

All devices

8

Some macOS devices

Consider a GPU device’s limitations for sample count by checking MTLTexture.sampleCount when configuring these properties:

See Also

Creating samplers