newTexture(texture:options:)
Synchronously loads image data and creates a Metal texture from the specified Model I/O texture.
Declaration
func newTexture(texture: MDLTexture, options: [MTKTextureLoader.Option : Any]? = nil) throws -> any MTLTextureParameters
- texture:
A Model I/O texture object containing image data from which to create the texture.
- options:
A dictionary describing any additional texture loading steps. See
Texture Loading Options.
Return Value
A fully loaded and initialized Metal texture, or nil if an error occurred.