Contents

newTexture(texture:options:completionHandler:)

Asynchronously loads image data and creates a Metal texture from the specified Model I/O texture.

Declaration

func newTexture(texture: MDLTexture, options: [MTKTextureLoader.Option : Any]? = nil, completionHandler: @escaping  @Sendable ((any MTLTexture)?, (any Error)?) -> Void)
func newTexture(texture: MDLTexture, options: [MTKTextureLoader.Option : Any]? = nil) async throws -> any MTLTexture

Parameters

  • texture:

    A Model I/O texture object containing image data from which to create the texture.

  • options:

    A dictionary describing any additional texture loading steps. See Texture Loading Options.

  • completionHandler:

    A block called when the texture has been loaded and fully initialized.

Discussion

See Also

Loading Textures from Model I/O Representations