Contents

MDLTexture

A source of texel data to be used in rendering material surface appearances.

Declaration

class MDLTexture

Overview

You use the MDLTexture class or one of its subclasses to identify, load, or create texture data, and then associate textures with materials using the MDLTextureSampler and MDLMaterialProperty classes. When you load 3D objects from an asset file (in a format that supports texturing) with the MDLAsset class, Model I/O automatically creates texture objects and material objects and associates them with the MDLSubmesh objects in the asset.

Topics

Loading Textures from a Bundle

Creating Textures

Exporting Textures

Accessing Texture Data

Examining Texture Attributes

Creating Irradiance Textures

Constants

Initializers

Instance Properties

Instance Methods

See Also

Textures