Contents

init(vectorNoiseWithSmoothness:name:textureDimensions:channelEncoding:)

Initializes a noise texture that creates random directional noise.

Declaration

init(vectorNoiseWithSmoothness smoothness: Float, name: String?, textureDimensions: vector_int2, channelEncoding: MDLTextureChannelEncoding)

Parameters

  • smoothness:

    A value that indicates how similar neighboring texels will be in the resulting texture. The value should be between 0.0 and 1.0. A value of 1.0 generates a smooth surface.

  • name:

    The Name property for the new texture object.

  • textureDimensions:

    The texel dimensions (width and height) of the texture image.

  • channelEncoding:

    The data format for each channel value per texel—for example, 8-bit integer or 32-bit floating point. For possible values, see Mdltexturechannelencoding.

Return Value

A new directional noise texture object.

Discussion

Unlike a color noise texture, in which the RGBA channels are independently randomized, a directional noise texture treats each texel’s RGB channels together as the XYZ components of a random direction vector, and the A channel as a scalar for the vector’s direction.

This initializer does not generate texel data; the MDLNoiseTexture class automatically generates data and caches it for reuse when you use one of the MDLTexture methods listed in Accessing Texture Data.

See Also

Creating a Noise Texture