init(name:channelEncoding:textureDimensions:turbidity:sunElevation:upperAtmosphereScattering:groundAlbedo:)
Initializes a sky cube texture object with the specified parameters.
Declaration
init(name: String?, channelEncoding: MDLTextureChannelEncoding, textureDimensions: vector_int2, turbidity: Float, sunElevation: Float, upperAtmosphereScattering: Float, groundAlbedo: Float)Parameters
- name:
The Name property for the new texture object.
- channelEncoding:
The data format for each channel value per texel—for example, 8-bit integer or 32-bit floating point. For possible values, see Mdltexturechannelencoding.
- textureDimensions:
The texel dimensions (width and height) of the texture image.
- turbidity:
The cloudiness or haziness of the simulated sky. See the Turbidity property.
- sunElevation:
The sun’s position in the simulated sky. See the Sunelevation property.
- upperAtmosphereScattering:
A factor that influences the color of the simulated sky. See the Upperatmospherescattering property.
- groundAlbedo:
A factor that influences the clarity of the simulated sky. See the Groundalbedo property.
Return Value
A new sky cube texture object.
Discussion
The newly created texture is a cube texture; that is, its isCube property is true, and its dimensions property reflects the vertical layout of cube faces.
This initializer does not generate texel data; the MDLSkyCubeTexture class automatically generates data and caches it for reuse when you use one of the MDLTexture methods listed in Accessing Texture Data.