sWrapMode
The coordinate wrapping mode for texture t-coordinates.
Declaration
var sWrapMode: MDLMaterialTextureWrapMode { get set }Discussion
Texture coordinates canonically range from 0.0 to 1.0; wrap mode determines the behavior for samples from outside that range. For details, see MDLMaterialTextureWrapMode.
The s-coordinate is the first (or only) value in a set of texture coordinates, used with one-, two-, and three-dimensional textures.