tWrapMode
The coordinate wrapping mode for texture t-coordinates.
Declaration
var tWrapMode: MDLMaterialTextureWrapMode { get set }Discussion
Texture coordinates canonically range from 0.0 to 1.0; wrap mode determines the behavior for samples from outside that range. For details, see MDLMaterialTextureWrapMode.
The t-coordinate is the second value in a set of texture coordinates, used with two- and three-dimensional textures.