Contents

MDLTextureFilter

A description of filtering modes for a renderer to use when sampling from a texture.

Declaration

class MDLTextureFilter

Overview

A texture filter, together with a MDLTexture object and transform information, form a MDLTextureSampler object, which describes a texture and its rendering parameters for use in rendering one aspect of a MDLMaterial object’s surface appearance.

Topics

Managing Texture Coordinate Wrap Modes

Managing Texture Filter Modes

Constants

See Also

Textures