blendMode(_:ofPath:)
Gets the blending mode for a given path.
Declaration
func blendMode(_ blendMode: UnsafeMutablePointer<FxPathBlendMode>!, ofPath pathID: FxPathID!) throwsParameters
- blendMode:
Upon return, contains the blend mode of the path.
- pathID:
The ID of the path whose blending mode you want to retrieve.
See Also
Getting Path Information
numberOfPaths(at:)pathID(_:for:)name(_:ofPath:)isPath(_:open:at:)isPath(_:inverted:at:)style(_:ofPath:)length(_:ofPath:at:)length(_:ofSegment:ofPath:at:)number(ofVertices:inPath:at:)vertex(_:at:ofPath:at:)point(_:atPercentageOfDistance:alongPath:at:)point(_:atPercentageOfParameter:alongPath:at:)pathGeometryInfo(_:forPath:at:)